Showing posts with label arts. Show all posts
Showing posts with label arts. Show all posts

Monday, April 06, 2026

Dren dev 04

 

This is the limit for now. Can't wait for krenz's class in June *_*

Thursday, March 12, 2026

Esfir

 

Nice to feel concrete improvement once in a while ๐Ÿ˜

Tuesday, October 14, 2025

Tell me you played Silksong without telling me you played Silksong

๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

Also just really wanted to take a stab at rendering transparent ice/crystal. Think it turned out aight
 

Saturday, September 27, 2025

Black Rabbit Brotherhood


Took a full damn 1.5 years, but somehow finish it I did. So relieved to finally close this one forever

Sunday, August 10, 2025

ๆบไปฒ

 

First live action fan art ever maybe??? And jfc is it warranted ๐Ÿ˜ญ

Struggled for literally a month to get the likeness down to (only) this degree. I can't tell any more :( 

Friday, July 04, 2025

Dev 03

 

Wanted to go for an action pose I'd been thinking of for years now. Lazied out and decided to stick with cell shading. Further dev certainly needed

Wednesday, June 18, 2025

Painted Alicia

 


Knew had to paint her since the very first cutscene ๐Ÿ˜ Ugh why is this game's art direction so up my alley, even the black/gold art deco thing is straight up my branding ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ 

 Also took a deep dive into streaming starting with this piece ๐Ÿคฃ

Friday, May 30, 2025

Dev 02


Wanted to draw a white ground and borrowed him to stand in. Ended with album cover vibes ๐Ÿ˜‚

Monday, March 10, 2025

Dev 01

 

Started in oekaki, finished in Photoshop. One day I'll figure out what to do with you

Monday, November 18, 2024

Ducky

 

Gift commission for HP and Kelly, for Ducky's sudden passing :(

For once the process was smooth and went without a hitch. If it was for pure digital use I'd have gone with more extreme backlighting, but since it's for print, the bg needed to stay white, and therefore no heavyhanding the darks. Getting mobile game vibes as a result ๐Ÿ˜…

But, very nice as a confidence booster, like I can def get back into pumping shit out or something ๐Ÿ’ช

Sunday, April 21, 2024

Dren

Time passes so fast once you remove the markers of productivity. Ah well, trying to get better at beating myself up less. There was still work afterall, just none of it ready to show (yet) ๐Ÿ˜‚ At least this model is probably as done as it will ever get. All that's left is the rigging...and, afterwards, the huge looming question of wtf will I even do with it ๐Ÿคฃ

Monday, December 25, 2023

On to the next

 

Kinda ridic how much of a struggle this was for a portrait. Or is that...every time? ๐Ÿ˜‚

Wednesday, December 20, 2023

Line art test


 Well ummm, another first for everything? ๐Ÿ˜‚ For a first shot at making comics (or sequential art of any kind for that matter, besides the one equally amateur shot at storyboarding almost 10 years ago), I think the panel logic most definitely needs a tender edit. But whatever man, the test was for line art. Let's see if this goes anywhere ๐Ÿคฃ

Wednesday, October 25, 2023

Can you hear me?


 It's strange because it feels I work super slowly, super inefficiently, make tons of mistakes, could have streamlined everything so much better overall, and yet...somehow I'm still finding more free time than before? What is constant, though, is the frustration.

More. I need...more.

Thursday, October 05, 2023

Romeo, King of Puppets


 "Pity we have to meet like this, though."

This game's aesthetic hits me in the spot so hard ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

Sunday, September 17, 2023

Avatar Academy

Art test for Nickelodeon's trainee program. Possibly another turning point if this flies ๐Ÿ˜‚

Sunday, September 03, 2023

Shadow

 
I'm not actually interested in Marika that much. All along it was just an excuse to draw more of this guy *-*

Update: Got removed from the official ER subreddit because mods marked this (and the last one with Marika) as AI. Guess it's another backhand-compliment-signifier that I've made it??? But if so, where are all my follows? :( :( :( Here's to hoping the appeal goes through and that FromSoft (if they ever actually look) dun also think am just a sham ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ
 
Update update: omg LOL 


There I have it, the reality check I needed to keep my head out of the clouds. Keep at it Jing, you ain't there yet, just as you always knew ๐Ÿ’ช

Wednesday, August 23, 2023

What is a "good picture"?

Translated from a gem found on bilibili, in a note-to-self format.

Before an artist starts, you can bet that they had (1) an idea of the effect they would like to achieve, which for sure was based on (2) an impression of something they saw or experienced. If they were successful in (re)creating that effect/impression, they will think, "this looks good". Any audience who similarly likes the same (2) impression/look will also think, "this looks good". At that point, the piece is a success. It is that simple.

What we mean by (2) is not a specific image, but an established pattern/formula. Therefore, when a picture "does not look good", it simply means it failed to properly match any pattern or formula. Conversely, if any formula/pattern is correctly applied, the picture will  "look good". Furthermore, the same base image can be edited to create multiple looks, each following a different formula, and all of them will "look good".

Some examples of patterns/formulae (screenshots from video): 

 I. Environmental/Atmospheric: dark subject, light background, bright rim light

 
This is prob the most common one in digital art these days and can be seen when atmosphere and mood dictate the piece, e.g. League splash art. Environmental light overrides local colors. Multitudes of looks/moods can be created branching from this basic formula. 


II. Classical: light subject, dark background, bright rim light

 "Classical" in the sense of old timey portraits, e.g. Sargent. Commonly seen in character-centric situations such as character sheets, card illustrations, etc. Local colors remain bright and clear. What if you want to do a daylight scene where the sky is bright? Simply use blue (which, inherent to the hue, has the darkest value of all hues). 

But the above are simply the level 1 basics. At level 2, we can mix and match between the above two broad rules by introducing new lights.
In these more complex lighting scenarios, it becomes mandatory to change up your background to constantly contrast with the subject/foreground. Above the +++ line, we have bright foreground/dark bg. Below the line, things flip to dark fg/bright bg. Bg always needs to serve the fg through contrast.


Friday, August 11, 2023

Marika, Maliketh

 

Take two! Better than last time but man, feeling the limits :/ 

How dare work get in the way? People tryna keep on a schedule over here

Friday, June 30, 2023

Making June count

 

Hitting it close...but it happened

Also this marks the first time some rando removed the sig/watermark and claimed the thing as theirs. Now I know I've made it ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚