Thursday, October 05, 2023

Romeo, King of Puppets


 "Pity we have to meet like this, though."

This game's aesthetic hits me in the spot so hard 😭😭😭

Sunday, September 17, 2023

Avatar Academy

Art test for Nickelodeon's trainee program. Possibly another turning point if this flies 😂

Sunday, September 03, 2023

Shadow

 
I'm not actually interested in Marika that much. All along it was just an excuse to draw more of this guy *-*

Update: Got removed from the official ER subreddit because mods marked this (and the last one with Marika) as AI. Guess it's another backhand-compliment-signifier that I've made it??? But if so, where are all my follows? :( :( :( Here's to hoping the appeal goes through and that FromSoft (if they ever actually look) dun also think am just a sham 😭😭😭
 
Update update: omg LOL 


There I have it, the reality check I needed to keep my head out of the clouds. Keep at it Jing, you ain't there yet, just as you always knew 💪

Wednesday, August 23, 2023

What is a "good picture"?

Translated from a gem found on bilibili, in a note-to-self format.

Before an artist starts, you can bet that they had (1) an idea of the effect they would like to achieve, which for sure was based on (2) an impression of something they saw or experienced. If they were successful in (re)creating that effect/impression, they will think, "this looks good". Any audience who similarly likes the same (2) impression/look will also think, "this looks good". At that point, the piece is a success. It is that simple.

What we mean by (2) is not a specific image, but an established pattern/formula. Therefore, when a picture "does not look good", it simply means it failed to properly match any pattern or formula. Conversely, if any formula/pattern is correctly applied, the picture will  "look good". Furthermore, the same base image can be edited to create multiple looks, each following a different formula, and all of them will "look good".

Some examples of patterns/formulae (screenshots from video): 

 I. Environmental/Atmospheric: dark subject, light background, bright rim light

 
This is prob the most common one in digital art these days and can be seen when atmosphere and mood dictate the piece, e.g. League splash art. Environmental light overrides local colors. Multitudes of looks/moods can be created branching from this basic formula. 


II. Classical: light subject, dark background, bright rim light

 "Classical" in the sense of old timey portraits, e.g. Sargent. Commonly seen in character-centric situations such as character sheets, card illustrations, etc. Local colors remain bright and clear. What if you want to do a daylight scene where the sky is bright? Simply use blue (which, inherent to the hue, has the darkest value of all hues). 

But the above are simply the level 1 basics. At level 2, we can mix and match between the above two broad rules by introducing new lights.
In these more complex lighting scenarios, it becomes mandatory to change up your background to constantly contrast with the subject/foreground. Above the +++ line, we have bright foreground/dark bg. Below the line, things flip to dark fg/bright bg. Bg always needs to serve the fg through contrast.


Friday, August 11, 2023

Marika, Maliketh

 

Take two! Better than last time but man, feeling the limits :/ 

How dare work get in the way? People tryna keep on a schedule over here

Friday, June 30, 2023

Making June count

 

Hitting it close...but it happened

Also this marks the first time some rando removed the sig/watermark and claimed the thing as theirs. Now I know I've made it 😂😂😂

Tuesday, May 09, 2023

First King

 

Struggled as usual, then slowed down, regrouped, and reevaluated the state of things (once more). I think I'm aight 😂