Wednesday, December 20, 2023
Line art test
Well ummm, another first for everything? 😂 For a first shot at making comics (or sequential art of any kind for that matter, besides the one equally amateur shot at storyboarding almost 10 years ago), I think the panel logic most definitely needs a tender edit. But whatever man, the test was for line art. Let's see if this goes anywhere 🤣
Labels:
arts,
character design,
comics,
creature design,
Photoshop
Wednesday, October 25, 2023
Can you hear me?
It's strange because it feels I work super slowly, super inefficiently, make tons of mistakes, could have streamlined everything so much better overall, and yet...somehow I'm still finding more free time than before? What is constant, though, is the frustration.
More. I need...more.
Thursday, October 05, 2023
Romeo, King of Puppets
"Pity we have to meet like this, though."
This game's aesthetic hits me in the spot so hard ðŸ˜ðŸ˜ðŸ˜
Sunday, September 17, 2023
Sunday, September 03, 2023
Shadow
I'm not actually interested in Marika that much. All along it was just an excuse to draw more of this guy *-*
Update: Got removed from the official ER subreddit because mods marked this (and the last one with Marika) as AI. Guess it's another backhand-compliment-signifier that I've made it??? But if so, where are all my follows? :( :( :( Here's to hoping the appeal goes through and that FromSoft (if they ever actually look) dun also think am just a sham ðŸ˜ðŸ˜ðŸ˜
Update update: omg LOL
There I have it, the reality check I needed to keep my head out of the clouds. Keep at it Jing, you ain't there yet, just as you always knew 💪
Wednesday, August 23, 2023
What is a "good picture"?
Translated from a gem found on bilibili, in a note-to-self format.
Before an artist
starts, you can bet that they had (1) an idea of the effect they would
like to achieve, which for sure was based on (2) an impression of
something they saw or experienced. If they were successful in
(re)creating that effect/impression, they will think, "this looks good".
Any audience who similarly likes the same (2) impression/look will also
think, "this looks good". At that point, the piece is a success. It is
that simple.
What we mean by (2) is not a
specific image, but an established pattern/formula. Therefore, when a
picture "does not look good", it simply means it failed to properly
match any pattern or formula. Conversely, if any formula/pattern is correctly applied, the picture will "look
good". Furthermore, the same base image can be edited to create
multiple looks, each following a different formula, and all of them will
"look good".
Some examples of patterns/formulae (screenshots from video):
I. Environmental/Atmospheric: dark subject, light background, bright rim light
This is prob the most common one in digital art these days and can be seen when atmosphere and mood dictate the piece, e.g. League splash art. Environmental light overrides local colors. Multitudes of looks/moods can be created branching from this basic formula.
II. Classical: light subject, dark background, bright rim light
"Classical" in the sense of old timey portraits, e.g. Sargent. Commonly seen in character-centric situations such as character sheets, card illustrations, etc. Local colors remain bright and clear. What if you want to do a daylight scene where the sky is bright? Simply use blue (which, inherent to the hue, has the darkest value of all hues).
But the above are simply the level 1 basics. At level 2, we can mix and match between the above two broad rules by introducing new lights.
In these more complex lighting scenarios, it becomes mandatory to change up your background to constantly contrast with the subject/foreground. Above the +++ line, we have bright foreground/dark bg. Below the line, things flip to dark fg/bright bg. Bg always needs to serve the fg through contrast.
Friday, August 11, 2023
Marika, Maliketh
Take two! Better than last time but man, feeling the limits :/
How dare work get in the way? People tryna keep on a schedule over here
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